Assassin’s Creed Shadows is tearing up sales charts
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Digital Trends |
The game generated the highest-ever day-one revenue for a Ubisoft game on the PlayStation Store and the second-highest day one sales in Assassin’s Creed franchise history.
Polygon |
“The Twisted Tree” is a quest in Assassin’s Creed Shadows that you’ll pick up in Yamashiro.
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Ubisoft's long-awaited action RPG Assassin's Creed Shadows is finally here, giving fans the opportunity to explore the beloved series' new dual protagonist system – one that, according to creative director Jonathan Dumont,
The struggle of Africa and the Middle East against foreign oppression did not end with the fall of colonial empires. Instead, it evolved into new forms of
Worldwide, Shadows has reached more than three million players so far. Shadows had the second-highest day-one sales revenue for any Assassin's Creed game, only trailing Valhalla. Shadows did beat Valhalla by one measurement, though, setting a record for the most day-one digital revenue on the PlayStation Store for the Assassin's Creed franchise.
In the final episode of Solo Leveling season 2, Sung Jinwoo gained a notable ally who is going to help him out in the upcoming battles. This ally was none other than Beru, the Shadow of the Ant King. Sung Jinwoo defeated the Ant King after a long battle, and afterward, he decided to use Arise.
What is the point of continuing to get Knowledge Points in Assassin's Creed Shadows if you already hit the max level, 6, for skill upgrades? Well, there's an answer.
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Shadows haven't made major changes to the game based on the poor reception of Star Wars: Outlaws. However, they may add a higher difficulty level in the future.
Looking for a very fancy horse to travel around on in Assassin's Creed Shadows? This is the one you need.
Assassin's Creed Shadows is in the wild, and here are ten tips that should help you along the way as you get started.
Right now, Assassin's Creed Shadows already lets you pick between easy, normal, and expert difficulty options for combat and stealth. Bumping up the stealth sections makes enemies more alert, meaning you can't just run around on rooftops expecting enemies to not look up, so I dread to think about how much tougher Ubisoft can make it.